NOTE: My original inspiration for this post was a presentation at SlideShare which I found very informative. But after posting the owner of the presentation has since made the slide show private. I have embedded a video from YouTube entitled Introduction to Second Life which conveys the general concept of Second Life from a more “professional” point of view similar to the slide show I intended to share with you here .
You’ve probably heard about a thing called Second Life but I’ll bet you don’t know much about it. When I first heard of it I thought it was a game like World of Warcraft. But as I continued hearing about it I realized that it wasn’t a game at all, but literally a virtual second life people were living in a virtual parallel universe. I’m all for escaping from reality but my instant reaction was that this had gone too far.
I’ve heard stories of people meeting and getting married having only interacted through the Second Life virtual world. Then I began hearing stories that people were running “real” businesses and exchanging goods, services, and commodities through the Second Life world. And with scant knowledge and only hear-say stories I continued to judge this phenomena as absurd. (Not that I’ve spent a lot of time thinking about it, but this summarizes the extent of my thoughts on the subject).
But then while watching a BBC production The Intelligent Revolution with noted theoretical physicist and futurist Michio Kaku (see some astounding science and not so fiction science fiction at YouTube with Michio Kaku= ) my thoughts on virtual lives and virtual worlds were reshaped dramatically.
In The Intelligent Revolution Kaku suggests, among many other things) that Second Life represents a crude and preliminary bridge to a future where, like the Matrix we are “jacked in” to the virtual world and the real world at the same time. He sees this path taking the course of ever improving computer interfaces and more realistic virtual worlds, with the advent of biogenetic and cybernetic human enhancement technology added into the mix, providing a seamless experience between the analog and digital within our minds.
While it sounds like a lot of science fiction, I’m not so sure anymore. Advancements in nanotechnology and artificial intelligence alone are thrusting us towards strange new worlds. So while I may not be prepared or satisfied with the interface to this new virtual parallel universe and it’s crude graphical representations of real life, will my attitudes change when there is not screen or interface, and that virtual realm is as photorealistic as if I’d seen it with my own eyes?
I’m not sure, but it gives room for pause.
But more imporantly there are those that suggest, more than an alternate life, Second Life is another form of social networking the same as using CoTradeCo.com, MySpace, or Facebook and that we should be using this technology to help our “first lives” now.
Apart from the entertainment value of Second Life, there are artists, engineers, physicists, and businesses implementing and experimenting with real world concepts without the overhead and risks (or even possibility) in real life. This goes far beyond just another place to stick your brand in front of someone. The video embedded here discusses one Hotel chain constructing a virtual equivalent of their real world facilities to get more extensive feedback on their business. Physicists are modeling theoretical concepts. Artists and engineers are working out real world designs and challenges.
And the bridge between real and virtual world is already being blurred as people watch television or films, browse “real world” websites or products, and experiment with marketing campaigns for brands inside and out of Second Life. All this in a world where people can fly!
The video embedded in this post and the presentation from SlideShare linked to in the opening note give a nice overview of the Second Life world and what some of those possibilities might be today.
What does the future hold? While we might be able to make loose predictions a few years out, I don’t think we can imagine the possibilities in our wildest dreams.
While researching a replacement presentation for the introduction to Second Life, I found this great Second Life for Businesses – Introduction presentation that also had it’s embedding turned off. This presentation may be even more effective in presenting the potential of business in Second Life.
I am curious to hear what you think, especially if you were as initially put off from the concept of Second Life.
You might also be interested in:
I wish I had more to share with you. My own understanding of Second Life and how this might affect the future, tomorrow or 20 years from now is unknowable.
However, I have added a follow-up post that shares the portion of the BBC documentary I refer to above, that caused me to reconsider Second Life in the first place.
Hope that helps. I will say that product placement, even in a live performance is child’s play in comparison to what’s coming.
maybe i can shed some light on the subject for you. second life is anything but a game. in the (very near) future, you (yes YOU!) will be handling many of the things you do in your real life right there on the second life grid. im talking about going to the bank, seeing a teller, transferring funds, making a withdrawl or any banking task you would have to drive your car to do today. need to make the weekly shopping trip? you can save gas. go to ralphs grocery store (i dont know if this particular grocery chain has a presence in SL yet, but they will), grab a virtual cart, walk down the dairy aisle, grab a gallon of milk, read the label, check the price and drop it in your cart. same with imitation crab. go to the checkout (many of the merchants in SL have automatic point of sale devices in world, so there probably wouldnt be a cashier, unless the management decides they would like to pay someone to check you out), enter your payment information and in a couple hours, your milk and imitation crab gets delivered to your (real life) door. the possibilities are really unlimited. major companies are getting sims (65,535 square virtual meters and 15,000 “prims”) and having a presence in world. check out the IBM sims. they have virtual server rooms where they experiment with new energy usage and cooling methods for server rooms in the real world. i dont have the exact numbers, but they have dramatically brought the cost of having a server room down. personally, i have offices there, where i can have meetings with people that want to buy products i have for sale on http://dugz.biz. SL is developing “HTML on a prim” (primitive. the basic building block in SL), where you can have your real world website in world. (HTML on a prim isnt developed to where it has hyperlinks yet, but theyre working on it. right now you can just click on the prim and go to the website on the embedded firefox browser, or your own) i have my website displayed on the wall in my offices.
the really cool thing (not that what ive said isnt really cool) is that every single thing you see in world, with the exception of the ground and the sky, is created by the residents. this means you or i can create a clothing item, a vehicle, a cool haircut, a new skin, or anything we can imagine and sell it to the other residents.
there is a lady in world (anshe chung) that makes a 6 figure (maybe more by now) real world income by buying and selling land in world.
also, anything you create belongs to you. you can design clothes in world, then make them and sell them in the real world. its a perfect test ground for new items that you can create for free, rather than making a hundred thousand shirts in real life, without knowing if theyll really sell.
if youre a real world architect, you can build your design(s) in world and see if they are viable in the real world, without even one shovel hitting the ground.
there is an economy there that converts to real dollars by about 250 “linden dollars” to one real world dollar. (it varies just like the dollar against the euro or yen or pound, etc.) there are people making serious money there. i know disk jockeys in world that pay thier rent by spinning tunes for tips at clubs.
this is seriously so much more than a game.
i must add a bit of caution…this is addictive. there are people that spend 18 hours a day in there. it can really become your first life, while your real first life crumbles. be careful!
i could go on all night about this subject, but i have to work in the morning. get in touch with me if youd like to have any questions answered. ive been a resident for like 5 years.
i hope this has answered some questions.
have a lovely day!
SL: doug donovan,
Bristow 87,37,46
Already have a SPOT? SIGN IN to post a response.
Otherwise, SIGN UP!
Also visit our partner community TopSportsBets.com
© 2007-2010 CoTradeCo, Coachella Valley Packaging, & Coachella Valley Trading Company
are part of the Shorebird Corporation
Community content is all rights reserved © by the contibutor of that content granting
CoTradeCo some limited non-exclusive usage rights, see our policies.
over 2 years ago Dan Anderson said ...
I need to be more informed.
I read your posting and watched the video and came away feeling a little lost. The more I read what you said and watched the video I was reminded of the need to open my mind to some of these kind of things that are going on around me. We just got back from seeing Sex and the City and it is full of product placements and brands which TV and the movies have been doing for years. Now to enter the world of a second life and have a hotel ask us to view their property and stay there is a whole new dimension not to mention seeing the various characters sipping a coke, using a particular cell phone etc. Looking back our intention, albeit not well defined, with Cotradeco was to have people step into Cotradeco and share with us and others what they are doing and how they are using our products. I am babbling way too much here but as I said I am struggling to understand this and how it has become part of our daily lives. I want more.